Been a long loop to close, but playing The Bard's Tale on an Apple 2c has somehow prepared me for raising a kid who's getting into online gaming.

That game had _one_ save point, an inn in an alley in the middle of the city, and it didn't matter at all how much adventuring you'd done, if you didn't make it back to that bar at the end of the day you lost all of it. Poof.

So I make sure the kid gets a healthy advance notice before he has to shut it down.

en.wikipedia.org/wiki/The_Bard

"Hardcore gamers" today have no idea how soft they've become. Multiple savepoints? Luxurious. Multiple save slots? Decadence. Autosave? Obscene opulence. Go back to your guild's fainting couch and remoisturize your kitten-soft collegiate hands. You can level up whenever? My delicate, lily-petalled child, we had to butcher our way through kobold-infested alleys to even find that one crusted warmaster who'd let our fighter ascend to level 2, and our mage levelled up in a whole other town.

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@mhoye I will admit that older me appreciates the quality of life improvements in the PS5 remake of the original Wizardry, though I knew there was a generational change happening when it seemed like I was the only person who actually enjoyed Breath of Fire: Dragon Quarter (the one where the game design encourages you to strategically plan around where you game over).

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