Tasting the roast progression on the decaf Brazil that arrived yesterday. The lightest roast I pulled is a bit brothy, but it's possible to get a decent light roast out if you want that. Really opens up nicely right around the start of 2nd crack. Can also take a dark roast, though I do have a couple samples where that's been pushed too far.
Spent some time working on styling for the videos page being added to CRUCS with the next update. That will collect video tutorials for people who prefer to learn about how to use CRUCS by that sort of example rather than by just messing around with it on their own or reading the text based resources. Text will, of course, continue to be available and updated as new features are added.
Trying out the new Star Ocean 2 remake. I never got to finish the original because there's a section that I assume is near the end of the game with a bunch of boss fights in a row and at least when played on my PS2 the game kept crashing anywhere from at the end of each boss fight to shortly after it and eventually I couldn't manage to get from the fight back to the save point before it went unplayable.
I'll also want to do a video demo explaining the new feature, how to use it. I've written about the analysis technique it exposes in the past but other software writers never really picked up on this and it's enough of a pain to do by hand or in a spreadsheet that I don't think many people look at their coffee roasting data in quite this way (even though they should if they really want to understand what they're doing).
Was able to finish up the last little bit of work I had on the main feature addition for the next version of CRUCS. I want to sit with this for a bit to see if there are any more changes that I want to make (and also do more testing) before rolling that out, but hopefully I'll get that released pretty soon.
Author of Typica software for coffee roasters.