Road trip starts tomorrow. I've acquired fresh cat stuff to leave with my sister when she's ready to accept delivery of the cat, finished up with the work that I would have needed to do while I'm gone that I can't just have staff handle, last pre-trip laundry is in progress. Alarm is set.

Sure enough, after regaining most of my progress (one of the room upgrades ended up different) the game has once again gone back multiple days to erase all of that and oddly enough also reset the gear puzzle back to its initial state but leaving the shortcut open. I've unlocked dare mode so I might go for that trophy some time, but I think I just need to wait for a patch to fix what is for me a game breaking bug.

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I might be done with Blue Prince now, not because I've finished solving all the puzzles or reached a point where it's become too difficult, but because twice now it's lost my 8th trophy and now it's also lost my last 3 upgrade disks and at least a couple opened walls.

The hope here is that it's harder to create broken or nonsensical configurations and easier for people to find the features they want to use. I've more than once had people ask me if I'd consider adding features that had already been introduced years prior so there's clearly a discoverability problem there and I know that there are certain kinds of config changes that are kind of a pain to do right now that should be easier in the new design.

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Continuing work revamping Typica's configuration controls. What I'd like to try is taking all of the stuff that would normally involve users creating multiple configuration nodes and connecting those manually and instead have those capabilities listed in the channel configuration directly, leaving the underlying data flow pipelines as an implementation detail the person setting this up doesn't need to care about.

There were lots of ducks at the post office today.

Yesterday a box of Star Trek was delivered so I've now seen the last season of Lower Decks.

For those playing Blue Prince, be sure to draft the Boudoir on Christmas (in game date).

The feature is mainly to catch data entry errors and should be set conservatively based on whatever the actual machine is, but if you don't care about that the defaults won't get in the way for almost everybody. There is a limit to how high you can set the limit, but it's about 4x global production (even more if you set the unit to Kg) which I don't anticipate anybody coming anywhere close to doing. Limits can be expressed in Lb/Kg/g depending on what makes sense for the user/machine.

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I've been fleshing out the settings editor for the next version of Typica lately and have made a change to how that handles batch size limits. That was originally introduced as an optional feature with the default to not limit things at all. Going forward that feature is always enabled, but the default limits are 0 (because negative batch sizes are not possible in this universe) and 1000 pounds (anybody trying to use this with a 7 bag or larger roaster may need to change the setting).

Production test batch on the new coffee from Sulawesi turned out delicious. I'm still roasting this quite dark (it's not anywhere near as interesting on lighter roasts). Good body, kind of smoky, but also ever so slightly sweeter than the previous lot. I don't anticipate difficulty adapting the blends that's used in.

Sorting out the new Sulawesi from the latest coffee shipment today. There's one more coffee to run out of the previous lot and figure out the new one, but it looks like that should happen before my next trip so staff should be able to just focus on normal production.

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