One of the great things about my eclectic professional experience is that lots of people talk to me. I can't share most of the stories I hear (I'll anonymize and/or wait until the company involved gets bought out/goes out of business or until the people involved are no longer in the business) but I do enjoy hearing them.
Sadly, nobody locally wants to talk shop. I might "steal their secrets." (I totally steal ideas from others but local competitors don't have secrets worth stealing)
The oldest video game in my collection is a 2 player Computer Space cabinet (glittery green color). One of the neat gameplay elements is that shots are implemented just as a distance in front of your ship that increases over time until it hits something or reaches a maximum distance. The play field also wraps at the screen edges so you can do things like fire off screen and then rotate your ship to curve your shot into the other player. It's unusual enough that most don't expect it.
I was hoping to have the next episode of Coffee and Code out by now, but I thought it might be nice to have some graphics for one of the sections and I haven't had time to finish writing the code to generate what I want. If it takes too much longer I'll just do without and maybe extract the audio from that section and turn it into a different video once I have more time.
My apprentice liked things closer to cup 24, but this needs to be an expensive coffee and out that dark it's not sufficiently different from another coffee in the product line that costs quite a bit less. It's important to keep the whole product line in mind to avoid having lots of tasty coffees where the primary difference is just the label on the bag.
I liked the 18th cup (ordered from lightest to darkest) best, but I'll want to adjust the timing to see if I can boost the intensity.
Author of Typica software for coffee roasters.